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Westfield Family Of Schools
Westfield Family Of Schools

Maths Support



Snakes and ladders

Use a snakes and ladders grid (put one on the website to print out?) to help your child practise key areas (times tables, related number facts, number bonds, doubling and halving). For instance, if they are practising number bonds to 10 the child would roll the dice, you would then ask them a question (e.g. what is 6’s number bond to 10?). If they answer correctly they can move the amount shown on the dice, if they don’t answer correctly then they forfeit their go. By a parent playing with them the child is learning on the parent’s turn as they are testing whether the parent’s answer is right or wrong (throw in a few wrong answers to keep them on their toes!). A noughts and crosses board can also be used with this approach.


Playing cards

A pack of playing cards can be used for practising a variety of activities. For instance, practise times tables by taking it in turns to turn over two cards and multiplying them together (J = 11, Q = 12, K = 13 or 0). Whoever says the correct answer first keeps the pair. The person with the most pairs at the end is the winner.


Another activity with cards is to play Pontoon/ 21. You need at least 2 people for this game. Each person is dealt 2 cards initially. By addition, the aim is to get a total closest to 21 as possible without going over that value (‘bust’). The dealer keeps dealing players cards until they decide to stick. The person with the closest total to 21 is the winner. You can make this harder by increase the target number so more addition is needed, or adding in counters/ matchsticks etc to bet with!



Using squared paper (put on the web to print out?) each person playing draws a grid. Number each axis (with letters on one axis and numbers on the other for Y2-Y4, and numbers on both axis for Y5+). Each person must draw on 5 ships. Players take it in turns to guess the co-ordinates of their opponent’s battle ships. The first player to guess all the battleships locations correctly (sink them!) in the winner. To make it harder use a grid with 4 quadrants and grid references on the line, not in squares.



Use TV guides and listing to subtley question your child about the length of programmes, their start and finish times, what this time would be in the 24 hour clock etc.



Taking your child to a supermarket doesn’t have to be too much of a chore! To help them practise money (and real life) skills, encourage them to help use your shopping list to identify items and decide which is the cheapest one to buy. Maybe there is an offer on – is it cheaper to get 2 for 1 on Heinz tomato soup or is it cheaper to buy Morrison’s own? Encourage them to estimate the cost of the shop at the tills or work out the coins needed to be given or the change to be received.

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